Thursday, May 19, 2011
The Hierarchy of all Hierarchies
Exhausted-- been programming my hierarchy since coming home from night class and having spent the previous night coding until 3am and then more during the day. Once I started to implement my collisions manually, I understood the way to do it. After speaking to Keenan about my current status, it was time to convert my implementation to be dynamic. Now, I am working on creating the right hierarchy using my PCSTree from last quarter's Engine class. I have to traverse it in a unique way and am finding myself writing more code in PCSTree to work more comfortable with CollisionVolumes. I'm stopping at this point because my brain is really tired and I can't think straight but will resume in the morning, hopefully refreshed.
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